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I really enjoyed the demo and im looking forward to the release! 

I dont quite dig the health system though. If i didnt miss anything it just recharges after a while, right? I think it might be more fun if you had to meet certain conditions to get health back, like jumping over nodes or collecting something/hearts/health  on the screen as it often feels like health doesnt matter at all until you really screw up, which means that parts of a song that are more quiet cant really hurt you at all. 

Also it could be more clear visually when you have to jump and i hope that there will be some more variety, like different obstacles or powers in the later game.

That being said, i love the gameplay and the general idea. Your art style is great and i adore the atm enemy. 

i really enjoyed myself and consider purchasing the full game when it comes out.

I wish you the best of luck and success!


This was a fantastic experience. I can see all the hard work and love in this game and the heavy inspiration from Undertale and Guitar Hero?  I'm impressed by how you guys crafted such a unique identity to Everhood. The trippy visuals and the 2.5d is really something. The only thing I'm concerned about is once the initial rush fades with the dodging and jumping that it might  feel like something else could be added to the gameplay. I wonder if you're going to add (or there already are) usable items or something else to spice it up or maybe the battles will be varied enough that it won't feel repetitive. Anyways I can't wait to play the full release.  There's definitely something special here. 


0/10 too hard


Linux version??


Unfortunatly not for the demo. We are looking foward to it for release, not confirmed yet

One, that was fucking nuts.

Two, I love it.

Even though the style of this game is kinda all over the place, it still has its charm. You could take a bit more inspiration from octopath traveller when walking around in the world. All in all, the soundtrack was just as wicked as the characters you face, so it works really well. Wishlisted it, and will buy it.

Really enjoyable little game with a great soundtrack that took me by surprise (mostly the gnome fight lol) I feel like the jump and movement is a little too tight but manageable. I found myself running into bullets while dodging others because the gap looked wide enough but it wasn't.

Overal 9/10 would play again

this is an expirience thai I realy enjoyed! the game has good charm and I realy liked the music. 10/10 rould play again

Really hope to see the full release. :')

Also I don't want to be mean but I think maybe there could be more proofreading because I saw some typos here and there. But other than that, wow, what a game.

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I absolutely love this game the art style reminds me of under tale and poket mirror the soundtrack blew my mind and the over all game play is very hard even on easy mode please keep it up I cant wait to play the full game although the jumping isn't very reliable I would probable make the jump like a split second longer but the over game is fantastic I love all of the game machanics and it has some great potential but please fix that jump '

one more thing I would like to know if the incinerator is posibleto beat because it seems way harder than the gnome fight

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¡Por favor, traduzca al español!


That games seems amazing but jumping just doesnt feel right. I feel like i am pressing a useless button everytime i jump.

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Absolutely amazing demo! Truly unique and fun experience. Can't wait for when it releases!

Step on character...

Player can be step on some of the characters...

Somehow I can walk through this guy on the top, It's that a bug?

I was very enjoyed the game! Concept is cool, Artwork is beauty, visual effect is amazing! And kinda have some shadow of the Undertale. ha-ha!

Suggestions of gameplay:

In battle:

  • Jumping time is fixed, sometime just jump a little earlier and player will be hit, if player can jump longer by holding jumping key it will be better.
  • Attacks is too dense but too easy to dodge, hitbox (judge ways) is weird, attack patterns is so predictable that you can just stand there and do nothing, even watch the monster dance, and sometime just keep jump and switch left and right you can avoid all of the attacks.
  • Auto recover is given too fast, maybe disable auto recover and replace it with healing item drop from the monster, player need to collect it by himself will make the game more interested and challenging.
  • Pause screen is totally blocked every thing of the battle, if player forgot the position of the attacks already on the screen, they will be hit when continue, if pause screen have half of the opacity or have a countdown timer while continue is much better.

Suggestions of control:

  • Finished the Demo with controller (XBOX), I think if player can dash with "X" (or other) button is a good choice instead of tap D-pad or analog stick twice.

  • If the system can keep the running state when player changed the direction is better!

  • In items/system menu, "B" is no function for now, but most of games use "B" button to return, maybe you guys can give it a try?

Hope this game can be better and better! Cheer!

I think if their was items that heal then it would be way to similar to undertale and it would make it a turnbased game and I don't think that the devs want it to be like an undertale au fan game but you have some very good ideas

Major Spoiler Warning so skip over if you have not played

Okay, so first off, amazing job, i can only dream of doing something this well. I absolutely loved every fight in the game. The Frog at the beginning was easy, as expected, the ATM a reasonable upgrade in the combat, to further get you enveloped. (btw the music is fuckin amazing, well done, either on selections, or creation) the V.I.P. guy, was another great boost in difficulty.  Although there are probably secret fights, (I have not found then yet) the fire scene was great, loved the track, but after that, the re-telling of the previous bosses you have fought were creative, and diffucult. You could probably make a harder diffuculty in the full game for those who have completed it already. the Gnome part tho. . . was brilliant, it took what the game could handle and showed us, just how good the full game will be! I love how Crasy the fight got, from the echoed images, to the turning upside down, it just felt very creative.

Overall great work, keep at it, and do well. I will (and already have) recommend this game to others, as I stick by to. 19.7645/5.67 (the rating i gave it)


How much will the full version of the game cost? 




It depends on the region where you live but similar prices like other indie games. 9.99$ or 9.99 euro. :)


I feel like the atm machine should say:

Hello, I'm an "ATM" Machine also known as an "Automated Teller Machine" Machine

Thanks for the suggestion 

The gnome fight was one of the best gaming moments I've ever experienced haha. Incredibly fun game!

One thing I think could improve this game is a bit more forgiveness in the mechanics. There was a great talk recently in GDC by butterscotch shenanigans that discusses this. Essentially, I think there could be a bit more wiggle room in terms of timing and when the player gets hit. Also extending out the notes slightly to be a bit further out to give the player more notice would be appreciated. 

Nonetheless, a fantastic game! Wishlisted and can't wait for the game to come out.



I just finished the steam demo.  I think the gameplay during battles is a little bit clunky (like the timing is really hard to get right when jumping).  For longer songs I feel like 3 hit points isn't enough but otherwise I was absolutely blown away by this.  I'm looking forward to the full thing.

Thanks for the feedback!


I fricking loved this demo!

it was amazing in every way, its sorta difficult but i dont mind difficulty. 

and if anybody says its a rip-off Undertale, YOUR WRONG. This is going into my wish list for sure.




This game was amazing and I loved the gnome fight!


What will the price be like when the full game is released?


I'm a long time fan and have played the old demo many times through. The new Steam demo was a blast and I really liked the changes. I especially liked the camera and controls shifting around during combat, and I look forward to seeing more of it when it's released later.
My only criticism is that some of the dialogue has incorrect English and it kinda breaks the immersion sometimes.

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I found the visual style, humor, and what existed of the world-building/story to be a bit too reminiscent of Undertale, but the gameplay itself was very fun. Honestly, I think the whole game should be the style of the gnome fight, it was original and had a great concept/visuals.


Hard as balls but I loved every moment of it :)

The new indie game, inspired by Undertale and DDR, will be awesome!

Incredible game, can't wait to keep playing... : )

Made a video


The gameplay mind shattering, the concept behind the world seen so far is amazing. This is around undertales level In terms of gameplay and overrall experience one of them had a theme similar to papyrus which was cool. For sure worth buying it. I still don't know the absolute secret the game was talking about but I wanna find out the secret for myself :P.  Ps The Gnome fight was the most acid fight I've ever played it almost threw me off but Im quick to adapt.


This game is a breath of fresh air. Fun gameplay, intruiguing atmosphere, and memorable characters. Can't wait 'till it releases!

Great game! also what have you been smoking?


(Played through steam)

An incredibly promising demo! I thoroughly enjoyed the combat, despite not being the greatest at rhythm based games. The undertale references are good, as this game almost appears inspired by it. However, I hope it does not become known for it being like undertale, as that would take the spotlight away from an amazingly creative piece of work.

Overall, my only suggestion would be to change the menu screen font, away form the one undertale is commonly known for. 

This is a Great game!


I haven't heard game music Ive enjoyed so much in a LONG time which leads me to my question. What are your music influences? I see you had a Shpongle track in the older demo which gives me a good idea but just seeing if you'll impart more information.

it was 2019 and my cousin and i were looking for games to pass the time and we found a game...Everhood.when we opened it we were stunned,but after passing the frog, the ATM, the red tie, the music and the strange skull, we cried. BECAUSE?! Because it was over. But this year the fantastic official demo is coming. Keep it up, please.


I've reviewed this game with a whopping well deserved 5 stars! I'm really excited to see the full release and my wallet is ready. I really love rhythm games and to find one to be released is super lucky! I agree with a previous comment, and recommend putting a seizure warning before the main screen. But besides that I think this game is going to be excellent!

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Pretteh neato! Even if the game started lagging a bit in the last fight but it wasnt much and it seemed to get back to its normal fps. Fun fact: my only (non scripted) death was in the first 5 seconds of the first fight. Think of that what you will, i just try to dodge with the beat and stuff (cuz my reflexes from crypt of the necrodancer still exist apparently) and i end up being too slow. Also maybe put a seizure warning in the beginning of the game, like i know its on this page but what if someone didnt see it? Otherwise pretty lovely.

I can't wait for this to come out

Is it required to play Everhood on windows? It doesn't work on my mac. If not, when will there be a Linux and Mac port?

There will not be a linux or mac port for release

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You could install a Windows partition on your Mac's drive using bootcamp. A partition is a lot faster than virtualization since Windows is running directly on your Mac's hardware. This is how most gaming is done on Macs, I've done this before myself.

What the music name at the game end where the gnomes here?




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