I would like to know if I am crazy or not. Is there anything to the Cart Carnival's theater? Or is it just repeating static?
A downloadable game for Windows
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ABOUT THIS GAME
**WARNING OF FLASHING COLORS AND LIGHTS***
Everhood is an unpredictable game with musical gameplay elements with a wonderland-esque world.
It is mainly focused on gamers that are looking for new innovative experience.
A wooden doll is awoken in a forest glade on a quest to retrieve back his arm that was stolen by a blue gnome thief.
|Arrowkeys or WASD||movement|
|Enter/spacebar or E||interact|
IF YOU ARE PLAYING THE OLD DEMO(Vertical slice)
If you are a video-maker/youtube/streamer there is a chance that you want to disable the music when you meet the white skeleton.
The song might take down your video because of copyright laws.
Shpongle - Shpongolese Spoken Here (old demo)
Sorry about that inconvinence.
Chris Nordgren's homebrew soundcloud music
Dancefloor is Lava - Tinnitus Dance
Cazok - Seeing Red
Linux/Mac version are untested. Please go ahead and send us a message if they do not work.
This is only a short version of the game, also known as a vertical slice.
Feel free to make sure to contact us through email, directly to our twitters accounts or discord with suggestions, ideas or feedback :)
- Everhood is OutMar 07, 2021
- EVERHOOD RELEASE DATE ANNOUCEMENTFeb 01, 2021
- The divine moments of creativityJan 27, 2021
- A look back into the dark timesJan 20, 2021
- Testing, fixing, testing and testingDec 30, 2020
- Hectic weeks and some thoughts!Dec 09, 2020
- Time to start wrapping up the game again!Nov 18, 2020
- Game engine version change and just polish, polish, polishOct 30, 2020
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Best rythem and story game ever.
i originally came from jerma, he played this on his Itch.io Games stream. this game is legit so fucking dope. the music is great, it honestly fits the theme of each character, the map of each battle also does small changes as, glitching out, tilting, introducing new notes, ect. it's so cool! i highly recommend it to everyone!
Currently, I'm not able to buy the full game, but I absolutely love the demo and it makes me super excited for when I'm able to buy the actual game! I love how the story elements and rhythm game bits mesh together nicely, and as someone who likes games like Undertale and OneShot, the introductory puzzle really hit a sweet spot for me.
I can really tell that you put a lot of effort into this, and I can't wait to see where you go in the future. Thank you for such a wonderful demo experience! I've never been more excited for a full game after playing one!
honestly this is easily one of my favorite games ever. the characters are so fun and charismatic, the music is just amazing, the fights never get boring, the story is really good and emotional, its a rollercoaster of a game i loved this i would recommend it to anyone. i really wish to see more games from u guys too in the future
I thought this would be released on itch as well.
Will the full game be released on itch?
Is there a community poll? Rasta Beast is my favorite character.
Gameplay is great. More than great its perfect.
Story is so weird, vague and cryptic that it nearly ruined my enjoyment of the game. The chracters, (the ones that actually get a decent amount of screentime), are pretty neat.
Undertale but a rhythm game. It's not bad.
THIS GAME IS SO FUCKING GOOD GODDAMN.
I really hope this game hits it big, it deserves so fucking much.
I CANT FRICKIN WAIT TO GET THIS GAME!
100000/10 good games
Great game! I love the mechanics.
Wow! Really great music and what a unique concept! Unfortunately I think I made it as far as I ever will but I look forward to your future developments!
Spanish review-gameplay of this great demo! love it.
idk why the last section was basically an ACID TRIP but I enjoyed it nonetheless. Fun combat, but it was a little hard to time the jump correctly (at least for me)
Hard but fun!
I can see that you probably took inspiration from Undertale and guitar hero, which is cool, but I think it would be better if you added an attack system. I also think that you should add a tutorial.
Great game though! Can't wait for the final game.
( I can't remember but I believe in the trailer you can attack later on in the story. )
I really enjoyed the demo and im looking forward to the release!
I dont quite dig the health system though. If i didnt miss anything it just recharges after a while, right? I think it might be more fun if you had to meet certain conditions to get health back, like jumping over nodes or collecting something/hearts/health on the screen as it often feels like health doesnt matter at all until you really screw up, which means that parts of a song that are more quiet cant really hurt you at all.
Also it could be more clear visually when you have to jump and i hope that there will be some more variety, like different obstacles or powers in the later game.
That being said, i love the gameplay and the general idea. Your art style is great and i adore the atm enemy.
i really enjoyed myself and consider purchasing the full game when it comes out.
I wish you the best of luck and success!
This was a fantastic experience. I can see all the hard work and love in this game and the heavy inspiration from Undertale and Guitar Hero? I'm impressed by how you guys crafted such a unique identity to Everhood. The trippy visuals and the 2.5d is really something. The only thing I'm concerned about is once the initial rush fades with the dodging and jumping that it might feel like something else could be added to the gameplay. I wonder if you're going to add (or there already are) usable items or something else to spice it up or maybe the battles will be varied enough that it won't feel repetitive. Anyways I can't wait to play the full release. There's definitely something special here.
0/10 too hard
Unfortunatly not for the demo. We are looking foward to it for release, not confirmed yet
One, that was fucking nuts.
Two, I love it.
Even though the style of this game is kinda all over the place, it still has its charm. You could take a bit more inspiration from octopath traveller when walking around in the world. All in all, the soundtrack was just as wicked as the characters you face, so it works really well. Wishlisted it, and will buy it.
Really enjoyable little game with a great soundtrack that took me by surprise (mostly the gnome fight lol) I feel like the jump and movement is a little too tight but manageable. I found myself running into bullets while dodging others because the gap looked wide enough but it wasn't.
Overal 9/10 would play again
this is an expirience thai I realy enjoyed! the game has good charm and I realy liked the music. 10/10 rould play again
I absolutely love this game the art style reminds me of under tale and poket mirror the soundtrack blew my mind and the over all game play is very hard even on easy mode please keep it up I cant wait to play the full game although the jumping isn't very reliable I would probable make the jump like a split second longer but the over game is fantastic I love all of the game machanics and it has some great potential but please fix that jump '
one more thing I would like to know if the incinerator is posibleto beat because it seems way harder than the gnome fight
That games seems amazing but jumping just doesnt feel right. I feel like i am pressing a useless button everytime i jump.
Absolutely amazing demo! Truly unique and fun experience. Can't wait for when it releases!
Somehow I can walk through this guy on the top, It's that a bug?
I was very enjoyed the game! Concept is cool, Artwork is beauty, visual effect is amazing!
And kinda have some shadow of the Undertale. ha-ha!
Suggestions of gameplay:
- Jumping time is fixed, sometime just jump a little earlier and player will be hit, if player can jump longer by holding jumping key it will be better.
- Attacks is too dense but too easy to dodge, hitbox (judge ways) is weird, attack patterns is so predictable that you can just stand there and do nothing, even watch the monster dance, and sometime just keep jump and switch left and right you can avoid all of the attacks.
- Auto recover is given too fast, maybe disable auto recover and replace it with healing item drop from the monster, player need to collect it by himself will make the game more interested and challenging.
- Pause screen is totally blocked every thing of the battle, if player forgot the position of the attacks already on the screen, they will be hit when continue, if pause screen have half of the opacity or have a countdown timer while continue is much better.
Suggestions of control:
Finished the Demo with controller (XBOX), I think if player can dash with "X" (or other) button is a good choice instead of tap D-pad or analog stick twice.
If the system can keep the running state when player changed the direction is better!
In items/system menu, "B" is no function for now, but most of games use "B" button to return, maybe you guys can give it a try?
Hope this game can be better and better! Cheer!
I think if their was items that heal then it would be way to similar to undertale and it would make it a turnbased game and I don't think that the devs want it to be like an undertale au fan game but you have some very good ideas
Major Spoiler Warning so skip over if you have not played
Okay, so first off, amazing job, i can only dream of doing something this well. I absolutely loved every fight in the game. The Frog at the beginning was easy, as expected, the ATM a reasonable upgrade in the combat, to further get you enveloped. (btw the music is fuckin amazing, well done, either on selections, or creation) the V.I.P. guy, was another great boost in difficulty. Although there are probably secret fights, (I have not found then yet) the fire scene was great, loved the track, but after that, the re-telling of the previous bosses you have fought were creative, and diffucult. You could probably make a harder diffuculty in the full game for those who have completed it already. the Gnome part tho. . . was brilliant, it took what the game could handle and showed us, just how good the full game will be! I love how Crasy the fight got, from the echoed images, to the turning upside down, it just felt very creative.
Overall great work, keep at it, and do well. I will (and already have) recommend this game to others, as I stick by to. 19.7645/5.67 (the rating i gave it)
How much will the full version of the game cost?
It depends on the region where you live but similar prices like other indie games. 9.99$ or 9.99 euro. :)
I feel like the atm machine should say:
Hello, I'm an "ATM" Machine also known as an "Automated Teller Machine" Machine
The gnome fight was one of the best gaming moments I've ever experienced haha. Incredibly fun game!
One thing I think could improve this game is a bit more forgiveness in the mechanics. There was a great talk recently in GDC by butterscotch shenanigans that discusses this. Essentially, I think there could be a bit more wiggle room in terms of timing and when the player gets hit. Also extending out the notes slightly to be a bit further out to give the player more notice would be appreciated.
Nonetheless, a fantastic game! Wishlisted and can't wait for the game to come out.
I just finished the steam demo. I think the gameplay during battles is a little bit clunky (like the timing is really hard to get right when jumping). For longer songs I feel like 3 hit points isn't enough but otherwise I was absolutely blown away by this. I'm looking forward to the full thing.
I fricking loved this demo!
it was amazing in every way, its sorta difficult but i dont mind difficulty.
and if anybody says its a rip-off Undertale, YOUR WRONG. This is going into my wish list for sure.
This game was amazing and I loved the gnome fight!