I agree the intro can drag on a bit, maybe if I can incorparte it better in final release with some movement or similar. I do feel like the game needs a ominous start to get you in the mood!
This game was really good, both the story and gameplay were very inventive and exiting. I had a huge amount of fun playing this and eagerly await its full release.
If you haven't played the game yet don't read through this (minor spoilers)
Just played through the game (on medium difficulty) and here are my thoughts on the game and a few things I noticed:
Really like the idea of the game and the difficulty curve felt relatively fair too for a more or less hard game. First time I died was during the disco fight (first "red wave").
Sometimes it felt like I should have gotten hit, and at other times it felt like I got hit when I shouldn't (Probably just my "bias" though, so no worry. It certainly isn't inconsistent by code etc., just wanted to mention it anways)
You should really tone down those flashing colors in the last fight. It was the only time where I felt irritated/got a headache, and it wouldn't feel like something is missing if the second of flashing colors weren't there.
Maybe you could add a setting for "text speed", since it really felt rather slow in certain situations (I'm not somebody who skips text btw. but it is just too slow for me in general)
Would be nice if the last 2 bosses were replayable too. For the disco boss you could maybe add an option to get a drink from the bar and give it to him so he is powered up again. Not sure how to do the last boss again (maybe by going back into the hole.
Btw. are the brown spots in the disco something special or just some beverage puddles?
A few "bugs" I found where the following:
If you go back to the start you see your broken body and the thief. Keep in mind that this happened when I went back to the start after the last boss (no idea if it happens earlier too). Picture:
It is also possible to stand "on" the disco boss (doesn't seem intended since his lower body has a hitbox, but his upper body doesn't) Picture:
After you talk to the white mask the music disappears until you re-enter the disco. Maybe make it so that the music stops after talking with it, but the music reappears as soon as you enter the room with the dance floor again.
Sometimes floor tiles are visible in non-reachable areas (so they should probably be blacked out). On example of this is visible when you are in the room with white face and look at the bottom right of the screen.
I think that's about all I wanted to say. Really good game and I look forward to see how this game is going to develop ^^.
Very valueable feedback, thank you! We will examine all the things and patch them out :)
Really like the idea of the game and the difficulty curve felt relatively fair too for a more or less hard game. First time I died was during the disco fight (first "red wave"). Great to hear! Sometimes it felt like I should have gotten hit, and at other times it felt like I got hit when I shouldn't (Probably just my "bias" though, so no worry. It certainly isn't inconsistent by code etc., just wanted to mention it anways) Yea we recently changed some important elements of this. We examine it futher a bit You should really tone down those flashing colors in the last fight. It was the only time where I felt irritated/got a headache, and it wouldn't feel like something is missing if the second of flashing colors weren't there. This is some sort of bug, I will try to fix this. I know what sequence you mean
Maybe you could add a setting for "text speed", since it really felt rather slow in certain situations (I'm not somebody who skips text btw. but it is just too slow for me in general) We will try adjusting this with skippable parts etc. Would be nice if the last 2 bosses were replayable too. Good to hear you mention this! Did you want to fight them several times or another reason? Btw. are the brown spots in the disco something special or just some beverage puddles? Lets leave that as a mystery, I don't even want to know.
If you go back to the start you see your broken body and the thief. Keep in mind that this happened when I went back to the start after the last boss (no idea if it happens earlier too). Yes, we are currently looking into this one!
It is also possible to stand "on" the disco boss (doesn't seem intended since his lower body has a hitbox, but his upper body doesn't) Yeah I guess its a bit weird with the collision but otherwise he is blocking such a big space. It kinda looks fun aswell so I don't really want to change it :D
Sometimes floor tiles are visible in non-reachable areas (so they should probably be blacked out). On example of this is visible when you are in the room with white face and look at the bottom right of the screen. I am not sure why this is a problem thou?
Thank you so much for your feedback and adding these pictures for the extra mile, I bet it took some extra work to do this but it really helps us to understand the issues you had.
I am glad you enjoyed the game and hope you stick around to see more! :D
Would be nice if the last 2 bosses were replayable too. Good to hear you mention this! Did you want to fight them several times or another reason?
Since there is the option for the first two it just felt weird not to be able to do it with the other two ^^ Could be interesting for people who want to finish a boss without getting hit for example. They probably don't want to replay the whole game to get there again (sure, not saving after the boss would work too, but would still be nice to be easily accessable in some way too)
Sometimes floor tiles are visible in non-reachable areas (so they should probably be blacked out). On example of this is visible when you are in the room with white face and look at the bottom right of the screen. I am not sure why this is a problem thou?
Just feels a bit out of place. Nothing major, but it looks more polished imo if it's "cleaned up".
Since there is the option for the first two it just felt weird not to be able to do it with the other two ^^ Could be interesting for people who want to finish a boss without getting hit for example. They probably don't want to replay the whole game to get there again (sure, not saving after the boss would work too, but would still be nice to be easily accessable in some way too)
I totally understand. We are potentially discussing a bossrun mode where you could select battles later. For now we added replayability if players needed to "practice". Storywise I don't want every battle to be replayable because if enemy disappears or similar in the next scene.
Everhood is inpired by many things but it wouldn't have looked like this if it was not for Undertale, so it has been a big inspiration but I hope Everhood brings something new to the table than being portrayed as a Undertale clone.
Play the game and let me know what you think :) //Chris
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Thank you for your valueable feedback! :)
I agree the intro can drag on a bit, maybe if I can incorparte it better in final release with some movement or similar.
I do feel like the game needs a ominous start to get you in the mood!
Great to hear that you enjoyed it so much!
We will definitely experiment with gimmicks on other battles if we continue with development! :)
I want to keep the controlls simple so most players can pick up and play thou :)
This game was really good, both the story and gameplay were very inventive and exiting. I had a huge amount of fun playing this and eagerly await its full release.
Amazing to hear! :D Thank you!
Seriously loved every second I played of this. I need more. So, so good.
Amazing to hear, Thank you for making a video!
Very encourging words, truly motivating :)
Just played through, I love everything about it. I hope to play the full game very soon!
Thank you and great to hear! I hope we make it aswell :)
loved all the bosses, loved the music. fantastic game. can't wait to fight gold pig eventually.
Awesome to hear! ME TOO
i'm stuck with the music puzzle in the VIP room
Keep at it! You can figure it out! Meanwhile we will ponder how to make it easier!
I guess highlighting a field for a second slightly when it's correct would make it too easy, right?
Edit: As in when the note plays actually plays, not when you walk on it (the latter would be faaar too easy)
If you haven't played the game yet don't read through this (minor spoilers)
Just played through the game (on medium difficulty) and here are my thoughts on the game and a few things I noticed:
For the disco boss you could maybe add an option to get a drink from the bar and give it to him so he is powered up again.
Not sure how to do the last boss again (maybe by going back into the hole.
A few "bugs" I found where the following:
Picture:
Picture:
I think that's about all I wanted to say. Really good game and I look forward to see how this game is going to develop ^^.
Very valueable feedback, thank you!
We will examine all the things and patch them out :)
Really like the idea of the game and the difficulty curve felt relatively fair too for a more or less hard game. First time I died was during the disco fight (first "red wave").
Great to hear!
Sometimes it felt like I should have gotten hit, and at other times it felt like I got hit when I shouldn't (Probably just my "bias" though, so no worry. It certainly isn't inconsistent by code etc., just wanted to mention it anways)
Yea we recently changed some important elements of this. We examine it futher a bit
You should really tone down those flashing colors in the last fight. It was the only time where I felt irritated/got a headache, and it wouldn't feel like something is missing if the second of flashing colors weren't there.
This is some sort of bug, I will try to fix this. I know what sequence you mean
Maybe you could add a setting for "text speed", since it really felt rather slow in certain situations (I'm not somebody who skips text btw. but it is just too slow for me in general)
We will try adjusting this with skippable parts etc.
Would be nice if the last 2 bosses were replayable too.
Good to hear you mention this! Did you want to fight them several times or another reason?
Btw. are the brown spots in the disco something special or just some beverage puddles?
Lets leave that as a mystery, I don't even want to know.
If you go back to the start you see your broken body and the thief. Keep in mind that this happened when I went back to the start after the last boss (no idea if it happens earlier too).
Yes, we are currently looking into this one!
It is also possible to stand "on" the disco boss (doesn't seem intended since his lower body has a hitbox, but his upper body doesn't)
Yeah I guess its a bit weird with the collision but otherwise he is blocking such a big space.
It kinda looks fun aswell so I don't really want to change it :D
Sometimes floor tiles are visible in non-reachable areas (so they should probably be blacked out). On example of this is visible when you are in the room with white face and look at the bottom right of the screen.
I am not sure why this is a problem thou?
Thank you so much for your feedback and adding these pictures for the extra mile, I bet it took some extra work to do this but it really helps us to understand the issues you had.
I am glad you enjoyed the game and hope you stick around to see more! :D
Would be nice if the last 2 bosses were replayable too.
Good to hear you mention this! Did you want to fight them several times or another reason?
Since there is the option for the first two it just felt weird not to be able to do it with the other two ^^
Could be interesting for people who want to finish a boss without getting hit for example. They probably don't want to replay the whole game to get there again (sure, not saving after the boss would work too, but would still be nice to be easily accessable in some way too)
Sometimes floor tiles are visible in non-reachable areas (so they should probably be blacked out). On example of this is visible when you are in the room with white face and look at the bottom right of the screen.
I am not sure why this is a problem thou?
Just feels a bit out of place. Nothing major, but it looks more polished imo if it's "cleaned up".
Since there is the option for the first two it just felt weird not to be able to do it with the other two ^^
Could be interesting for people who want to finish a boss without getting hit for example. They probably don't want to replay the whole game to get there again (sure, not saving after the boss would work too, but would still be nice to be easily accessable in some way too)
I totally understand. We are potentially discussing a bossrun mode where you could select battles later. For now we added replayability if players needed to "practice". Storywise I don't want every battle to be replayable because if enemy disappears or similar in the next scene.
Storywise I don't want every battle to be replayable because if enemy disappears or similar in the next scene.
Yeah, makes sense, I didn't think that far ahead ^^'
hey, haven't played the game, but the trailer looks pretty good. I have a quick question: was it inspired by undertale?
Everhood is inpired by many things but it wouldn't have looked like this if it was not for Undertale, so it has been a big inspiration but I hope Everhood brings something new to the table than being portrayed as a Undertale clone.
Play the game and let me know what you think :) //Chris