Lots of work
Phew there sure has been a lot todo lately
Working hard and planning a lot. New must-have features have appeared when we noticed what was needed to be done and we are adding them on a tight deadline which is slightly taxing.
But we know the features we are looking into will help spread the game so we are doing our best with the given situation.
I very recently played the entire game and it has been sometime since I’ve done it and it’s great to see that not a lot of game breaking things have appeared, only slightly game breaking or things behaving not intended but still functional.
As I have been looking into smaller parts of the game I can’t wait to go back into working on the later end content development so I can focus on wrapping up everything into a neat package.
Seeing some dialogue in earlier parts of the game have made me cringe a few times and I know I can make it better now which I look forward to tweaking. I personally find humour quite hard to write but when seeing some friends play the game I am surprised they laugh on things I don’t necessarily find funny, which I like to think is good. Hopefully you will get to experience it ..soon
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Everhood
Status | Prototype |
Author | EverhoodDev |
Genre | Adventure, Rhythm, Role Playing |
Tags | 2D, Experimental, Music, Mystery, Pixel Art, Top Down Adventure, Undertale |
Languages | English |
More posts
- Everhood is OutMar 07, 2021
- EVERHOOD RELEASE DATE ANNOUCEMENTFeb 01, 2021
- The divine moments of creativityJan 27, 2021
- A look back into the dark timesJan 20, 2021
- Testing, fixing, testing and testingDec 30, 2020
- Hectic weeks and some thoughts!Dec 09, 2020
- Time to start wrapping up the game again!Nov 18, 2020
- Game engine version change and just polish, polish, polishOct 30, 2020
- Lot of work right now!Oct 09, 2020
- Yet another postSep 25, 2020
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