Main gameplay update


Smear effect for player movement

First of all we added a smear effect on when Red is moving and jumping! Thanks to our discord member Kirby and PhillipL for the suggestion of adding that effect It really looks and feels better and fits well for the character!


Possible new health UI

After many playtesting sessions we have gotten feedback about the health system being sub-par visually. It was mainly ugly and we have removed it from the old trailer because of this reason as well as it’s distracting.

In some cases we noticed players were surprised as they didn’t understand why they died when taken damage when the gameplay got extra hectic.

So our way to fix this is by putting health on the main character

We did a lot of concepts of different health

In the end we decided with this approach:

A-  HealthBar


One important factor was to get rid of the bars as it will potentially unlock more design flexibility of some projectiles adding less damage and we can keep that number a bit hidden if needed, it could be a useful tool if needed. Previously we pretty much looked at rock bands and copied. Rockband’s solution is okay and very clear once you know what to look for but doesn’t feel entirely natural for non-gamers

We understand some players might feel it was better before, mainly that it was clearer before but we think the new design will feel more coherent in the world, makes it more clear for new players and also potentially helps us for balancing issues!


We also had some other health user interface candidate :

B- Reverse side bar



C- Normal


We might open a channel in our DISCORD to hear your thoughts.
Let us know what do you think ! What is your favorite health user interface??

Amazzing artwork made by https://twitter.com/TheOnlyPapaDra3 !


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Comments

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(+1)

I prefer the bar in the character

(+1)

Good stuff!