Everhood and LUFS
Intro
Many people complained that the music was sometimes too loud.
This was another issue of the vertical slice, we left many player ears fatigued.
Here is a quick update to let you know that we are working on that!
More precisely, on LUFS.
What is LUFS?
LUFS stand for Loudness units relative to full scale.
With this unit we can measure how loud the volume is in our game. This is very helpful as it serves us to adjust these epic loudness spikes and make sure to not explode our player ears, unintentionally :P
How
We will need to record some gameplay and measure with a loudness meter tool our average LUFS.
Here is how it would look like in an external tool
With these results, it will be far easier for us to know where spikes are and fix them.
In summary, no more mistreated ears for the full version :D
//Jordi
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Everhood
Status | Prototype |
Author | EverhoodDev |
Genre | Adventure, Rhythm, Role Playing |
Tags | 2D, Experimental, Music, Mystery, Pixel Art, Top Down Adventure, Undertale |
Languages | English |
More posts
- Everhood is OutMar 07, 2021
- EVERHOOD RELEASE DATE ANNOUCEMENTFeb 01, 2021
- The divine moments of creativityJan 27, 2021
- A look back into the dark timesJan 20, 2021
- Testing, fixing, testing and testingDec 30, 2020
- Hectic weeks and some thoughts!Dec 09, 2020
- Time to start wrapping up the game again!Nov 18, 2020
- Game engine version change and just polish, polish, polishOct 30, 2020
- Lot of work right now!Oct 09, 2020
- Yet another postSep 25, 2020
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