Everhood and the art of cleaning
Intro
As Everhood is getting closer to polishment phase, I decided to improve performance and bring better tools!
Performance
This will likely never happen because Everhood performance is exceptional!
But let’s bring my ego down because the game is not finished. There will surely be some performance drop (or not :P).
Our mission is to be able to intercept them before the game release.
Here is the profiler!
The profiler
Profiler is a very helpful unity tool that helps you optimize your game.
There you can analyze the performance of the GPU, CPU, memory, rendering, and audio.
Without getting too much on the technical side the rules are simple.
spike = bad thing is happening.
By spike I mean this :
Here is a more extreme case where your pc will burn :
Wonderful.
Better tools
To be able to maximize the design of new iterations and release more creativity we always try to revaluate our tools to see if they are being used to their best.
Currently we are also investigating if our gameplay battle tool will be improved
In summary you can expect amazing unexpected 60 fps content!
//Jordi
Let's keep in touch!
Official email: everhood.contact@gmail.com
Newsletter: https://mailchi.mp/061b366aac4d/everhood
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Everhood
Status | Prototype |
Author | EverhoodDev |
Genre | Adventure, Rhythm, Role Playing |
Tags | 2D, Experimental, Music, Mystery, Pixel Art, Top Down Adventure, Undertale |
Languages | English |
More posts
- Everhood is OutMar 07, 2021
- EVERHOOD RELEASE DATE ANNOUCEMENTFeb 01, 2021
- The divine moments of creativityJan 27, 2021
- A look back into the dark timesJan 20, 2021
- Testing, fixing, testing and testingDec 30, 2020
- Hectic weeks and some thoughts!Dec 09, 2020
- Time to start wrapping up the game again!Nov 18, 2020
- Game engine version change and just polish, polish, polishOct 30, 2020
- Lot of work right now!Oct 09, 2020
- Yet another postSep 25, 2020
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